Is it possible to desert in a shooter game? Along this question, "How to Disappear" reflects on war and game, discipline and disobedience. For the history of defiance is as old as the history of war - and yet the act of desertion goes beyond the game's space of action.
Shot in the martial yet picturesque war landscapes of the online shooter "Battlefield V", the hyperreal graphics become the backdrop for an essay-like narrative. The narrator's voice creates a crack through which physical-real realities penetrate the depoliticized fun stage of the game. Using performances and interventions in the digital battlefield, "How to Disappear" explores the scope and limits of the audiovisual entertainment machine.
Leonhard Müllner, born 1987 in Graz, lives and works in Vienna as Visual Artist and Media Researcher. Robin Klengel MA, born 1988 in Graz. He works as artist, illustrator and cultural anthropologist in Vienna and Graz. He is interested in individual and collective tactics of spatial appropriation, and mechanisms of order and control of the urban as well as the digital public spaces.
Leonhard Müllner
Robin Klengel
Leonhard Müllner
Michael Stumpf
Robin Klengel
Michael Stumpf
Leonhard Müllner
Michael Stumpf
Robin Klengel
Bernhard Zorzi
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